Eskisehir Technical University Info Package Eskisehir Technical University Info Package
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About the Program Educational Objectives Key Learning Outcomes Course Structure Diagram with Credits Field Qualifications Matrix of Course& Program Qualifications Matrix of Program Outcomes&Field Qualifications
  • Vocational School Of Information Technologies
  • Department Of Audiovisual Technologies And Media Production
  • Game Development and Programming Program
  • Course Structure Diagram with Credits
  • Game Design Principles
  • Description
  • Description
  • Learning Outcomes
  • Course's Contribution to Prog.
  • Learning Outcomes & Program Qualifications

Course Introduction Information

Code - Course Title OGP102 - Game Design Principles
Course Type Required Courses
Language of Instruction Türkçe
Laboratory + Practice 2+2
ECTS 5.0
Course Instructor(s) ARAŞTIRMA GÖREVLİSİ MEHMET ÖZÇETİN
Mode of Delivery Distance Learning
Prerequisites
Courses Recomended
Required or Recommended Resources
Recommended Reading List
Assessment methods and criteria
Work Placement
Sustainability Development Goals Quality Education , Gender Equality , Decent Work and Economic Growth , Peace, Justice and Strong Institutions

Content

Weeks Topics
Week - 1 Fundamentals of Game Design
Week - 2 History of Game Design
Week - 3 Game Physics and Player Interaction
Week - 4 Game Balancing and Progression System
Week - 5 Game Story and Character Design
Week - 6 Creating Game World and Atmosphere
Week - 7 Game Prototyping and Testing
Week - 8 Developing Game Design Project
Week - 9 Game Story and Character Development Studies
Week - 10 The Advanced Level of Game World and Environment Design
Week - 11 Development and Testing of Game Prototype
Week - 12 Reviewing the Game Project and Receiving Feedback
Week - 13 Project Development and Improvement Process
Week - 14 Final Revisions of the Game Design Project

Learning Activities and Teaching Methods

  • Teaching Methods
  • Lecture
  • Question & Answer
  • Drill - Practise
  • Problem Solving
  • Competences
  • Productive
  • Rational
  • Questoning
  • Use time effectively
  • Eleştirel düşünebilme
  • Organization and planning
  • Elementary computing skills
  • Project Design and Management

Assessment Methods

Assessment Method and Passing Requirements
Quamtity Percentage (%)
1.Midterm Exam 1 40
Final Exam 1 60
Toplam (%) 100
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