Eskisehir Technical University Info Package Eskisehir Technical University Info Package
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About the Program Educational Objectives Key Learning Outcomes Course Structure Diagram with Credits Field Qualifications Matrix of Course& Program Qualifications Matrix of Program Outcomes&Field Qualifications
  • Vocational School Of Information Technologies
  • Department Of Audiovisual Technologies And Media Production
  • Game Development and Programming Program
  • Course Structure Diagram with Credits
  • 3D Game Development Studio
  • Description
  • Description
  • Learning Outcomes
  • Course's Contribution to Prog.
  • Learning Outcomes & Program Qualifications

Course Introduction Information

Code - Course Title OGP2005 - 3D Game Development Studio
Course Type Required Courses
Language of Instruction Türkçe
Laboratory + Practice 2+4
ECTS 6.0
Course Instructor(s) ARAŞTIRMA GÖREVLİSİ MEHMET ÖZÇETİN
Mode of Delivery Face to Face
Prerequisites
Courses Recomended
Recommended Reading List
Assessment methods and criteria
Work Placement
Sustainability Development Goals

Content

Weeks Topics
Week - 1 3D Modeling and Animation
Week - 2 Game World and Environment Design
Week - 3 Character Design and Rigging
Week - 4 3D Graphic Design
Week - 5 Lighting
Week - 6 Game Physics and Balancing
Week - 7 3D Game Design Project Development
Week - 8 Application Project: Game Story and Character Design
Week - 9 Application Project: Game Physics Development
Week - 10 Application Project: Graphic Design and Animation Processes
Week - 11 Application Project: Sound Design and Music Selection
Week - 12 Application Project: Game Progression and Balancing
Week - 13 Application Project: Game Prototype and Initial Testing
Week - 14 Application Project: User Experience and Improvements

Learning Activities and Teaching Methods

  • Teaching Methods
  • Lecture
  • Discussion
  • Question & Answer
  • Team/Group Work
  • Demonstration
  • Drill - Practise
  • Problem Solving
  • Brain Storming
  • Report Preparation and/or Presentation
  • Proje Design/Management
  • Competences
  • Productive
  • True to core values
  • Rational
  • Questoning
  • Entrepreneur
  • Creative
  • Follow ethical and moral rules
  • Civic awareness
  • Effective use of Turkish
  • Environmental awareness
  • Adapt to different situations and social roles
  • Work in teams
  • Use time effectively
  • Respect differences
  • Eleştirel düşünebilme
  • Abstract analysis and synthesis
  • Problem solving
  • To work autonomously
  • Elementary computing skills
  • Project Design and Management

Assessment Methods

Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%) 0
  • Info on the Institution
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  • List of Programmes Offered
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  • Doctorate Degree / Proficieny in Arts
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