Eskisehir Technical University Info Package Eskisehir Technical University Info Package
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About the Program Educational Objectives Key Learning Outcomes Course Structure Diagram with Credits Field Qualifications Matrix of Course& Program Qualifications Matrix of Program Outcomes&Field Qualifications
  • Vocational School Of Information Technologies
  • Department Of Audiovisual Technologies And Media Production
  • Game Development and Programming Program
  • Course Structure Diagram with Credits
  • Game Design Principles
  • Description
  • Description
  • Learning Outcomes
  • Course's Contribution to Prog.
  • Learning Outcomes & Program Qualifications

Course Introduction Information

Code - Course Title OGP102 - Game Design Principles
Course Type Required Courses
Language of Instruction Türkçe
Laboratory + Practice 2+2
ECTS 5.0
Course Instructor(s) ÖĞRETİM GÖREVLİSİ MEHMET ÖZÇETİN
Mode of Delivery Distance Learning
Prerequisites
Courses Recomended
Recommended Reading List
Assessment methods and criteria
Work Placement
Sustainability Development Goals Quality Education , Gender Equality , Decent Work and Economic Growth , Peace, Justice and Strong Institutions

Content

Weeks Topics
Week - 1 Fundamentals of Game Design
Week - 2 History of Game Design
Week - 3 Game Physics and Player Interaction
Week - 4 Game Balancing and Progression System
Week - 5 Game Story and Character Design
Week - 6 Creating Game World and Atmosphere
Week - 7 Game Prototyping and Testing
Week - 8 Developing Game Design Project
Week - 9 Game Story and Character Development Studies
Week - 10 The Advanced Level of Game World and Environment Design
Week - 11 Development and Testing of Game Prototype
Week - 12 Reviewing the Game Project and Receiving Feedback
Week - 13 Project Development and Improvement Process
Week - 14 Final Revisions of the Game Design Project

Learning Activities and Teaching Methods

  • Teaching Methods
  • Lecture
  • Question & Answer
  • Drill - Practise
  • Problem Solving
  • Competences
  • Productive
  • Rational
  • Questoning
  • Use time effectively
  • Eleştirel düşünebilme
  • Organization and planning
  • Elementary computing skills
  • Project Design and Management

Assessment Methods

Assessment Method and Passing Requirements
Quamtity Percentage (%)
1.Midterm Exam 1 40
Final Exam 1 60
Toplam (%) 100
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