Eskisehir Technical University Info Package Eskisehir Technical University Info Package
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About the Program Educational Objectives Key Learning Outcomes Course Structure Diagram with Credits Field Qualifications Matrix of Course& Program Qualifications Matrix of Program Outcomes&Field Qualifications
  • Vocational School Of Information Technologies
  • Department Of Audiovisual Technologies And Media Production
  • Game Development and Programming Program
  • Course Structure Diagram with Credits
  • Programming II
  • Description
  • Description
  • Learning Outcomes
  • Course's Contribution to Prog.
  • Learning Outcomes & Program Qualifications

Course Introduction Information

Code - Course Title BTM102 - Programming II
Course Type Required Courses
Language of Instruction Türkçe
Laboratory + Practice 3+2
ECTS 5.0
Course Instructor(s) DOKTOR ÖĞRETİM ÜYESİ İHSAN GÜNEŞ
Mode of Delivery Dsitance Learning
Prerequisites
Courses Recomended
Recommended Reading List
Assessment methods and criteria
Work Placement
Sustainability Development Goals Quality Education , Decent Work and Economic Growth , Industry, Innovation and Infrastructure

Content

Weeks Topics
Week - 1 Introduction to Advanced Programming
Week - 2 Functional Programming
Week - 3 Data Structures and Algorithms
Week - 4 Lists, tuples, sets, and dictionaries
Week - 5 Sorting and search algorithms
Week - 6 Recursive functions
Week - 7 Object Oriented Programming (OOP)
Week - 8 Classes and objects, inheritance, polymorphism and abstract classes
Week - 9 GUI Programming and GUI Application Development
Week - 10 Window creation and widgets
Week - 11 Database processes
Week - 12 Database processes
Week - 13 Project Development
Week - 14 Project presentations and evaluations

Learning Activities and Teaching Methods

  • Teaching Methods
  • Lecture
  • Question & Answer
  • Drill - Practise
  • Problem Solving
  • Report Preparation and/or Presentation
  • Proje Design/Management
  • Competences
  • Productive
  • Questoning
  • Creative
  • Use time effectively
  • Eleştirel düşünebilme
  • Problem solving
  • Concern for quality
  • To work autonomously
  • Elementary computing skills
  • Project Design and Management

Assessment Methods

Assessment Method and Passing Requirements
Quamtity Percentage (%)
1.Midterm Exam 1 40
Final Exam 1 60
Toplam (%) 100
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