Eskisehir Technical University Info Package Eskisehir Technical University Info Package
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About the Program Educational Objectives Key Learning Outcomes Course Structure Diagram with Credits Field Qualifications Matrix of Course& Program Qualifications Matrix of Program Outcomes&Field Qualifications
  • Vocational School Of Information Technologies
  • Department Of Audiovisual Technologies And Media Production
  • Game Development and Programming Program
  • Course Structure Diagram with Credits
  • Graduation Project
  • Description
  • Description
  • Learning Outcomes
  • Course's Contribution to Prog.
  • Learning Outcomes & Program Qualifications

Course Introduction Information

Code - Course Title OGP2502 - Graduation Project
Course Type Area Elective Courses
Language of Instruction Türkçe
Laboratory + Practice 0+5
ECTS 6.0
Course Instructor(s) ARAŞTIRMA GÖREVLİSİ MEHMET ÖZÇETİN
Mode of Delivery Face to Face
Prerequisites
Courses Recomended
Recommended Reading List
Assessment methods and criteria
Work Placement
Sustainability Development Goals

Content

Weeks Topics
Week - 1 Information about project management, risk management, preparation of business plan, thesis writing rules and the universal and social dimensions of the subject
Week - 2 Identification of the problem
Week - 3 Literature and resource review
Week - 4 Making the conceptual design/business plan
Week - 5 EN: Meeting with the advisor/ Game development and programming studies
Week - 6 EN: Meeting with the advisor/ Game development and programming studies
Week - 7 EN: Meeting with the advisor/ Game development and programming studies
Week - 8 EN: Meeting with the advisor/ Game development and programming studies
Week - 9 EN: Meeting with the advisor/ Game development and programming studies
Week - 10 EN: Meeting with the advisor/ Game development and programming studies
Week - 11 EN: Meeting with the advisor/ Game development and programming studies
Week - 12 EN: Meeting with the advisor/ Game development and programming studies
Week - 13 Completion of game development and programming and reporting
Week - 14 Completion of game development and programming and reporting

Learning Activities and Teaching Methods

  • Teaching Methods
  • Drill - Practise
  • Problem Solving
  • Report Preparation and/or Presentation
  • Proje Design/Management
  • Competences
  • Productive
  • Problem solving
  • To work autonomously
  • Decision making
  • To work in interdisciplinary projects

Assessment Methods

Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%) 0
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