Eskisehir Technical University Info Package Eskisehir Technical University Info Package
  • Info on the Institution
  • Info on Degree Programmes
  • Info for Students
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About the Program Educational Objectives Key Learning Outcomes Course Structure Diagram with Credits Field Qualifications Matrix of Course& Program Qualifications Matrix of Program Outcomes&Field Qualifications
  • Vocational School Of Information Technologies
  • Department Of Audiovisual Technologies And Media Production
  • Game Development and Programming Program
  • About the Program

Profile of the Programme

Game Development and Programming Associate Degree Program aims to provide both theoretical and practical knowledge and skills for students who want to step into the world of digital games. Within the scope of the program, topics such as game design, programming languages, graphics and animation techniques, game engines, artificial intelligence applications and storytelling in games are discussed.

While students learn about the current technologies used in the gaming industry, they have the opportunity to design and develop their own games through projects. At the end of the program, students have the competence to work in various fields such as game design, software development, mobile games, virtual and augmented reality. In addition, with the programming skills they learn, they are equipped to make a career in software development and digital media sectors.

This program prepares students who aim for a career in the world of game development for the future by providing a comprehensive education that combines creative thinking, problem solving and technical skills.

Programme Director & ECTS Coord.

General admission requirements stated under Info on the Institution on this website are being applied to start this programme.

Recognition of Prior Learning

Depending on the degrees awarded, theoretical or practical courses taken as part of a degree (completed or not completed) may lead to recognition of these as prior learning by the programme administration. The students who have taken courses in another institution in Turkey or abroad can ask for credit and grade transfer. The executive boards of relevant programme will decide on the courses to be transferred covering students' entire academic program once and for all with the condition that the request for transfer be made within the first week of the academic year, the requests cannot be repeated.

Qualification Requirements and Regulations

A student is required to successfully complete the designated program of courses meet a minimum of 120 ECTS credit requirement and have a minimum GPA of 2.00/4.00 and no FF, DZ or YZ grades.

Access to Further Studies

May apply to bachelor's programmes in related fields of study provided that the student obtains sufficient score in the Vertical Transfer Examination administired by the Student Selection Centre or may apply to bachelor's degree completion programmes in related fields of study in Distance Education System.

Graduation Requirements

A student is required to successfully complete the designated program of courses meet a minimum of 120 ECTS credit requirement and have a minimum GPA of 2.00/4.00 and no FF, DZ or YZ grades.

Occupational Profiles of Graduates

Graduates of the "Game Development and Programming" program; will have a strong basic background in game design, programming, artificial intelligence and computer science and will be qualified to work in these fields. The courses are designed to provide students with both theoretical knowledge and practical application skills; It will enable graduates to have a successful career in the industry in game design and programming. Program graduates will be able to participate in employment as technical staff in small-medium-sized businesses working in the field of game development and programming, technopark companies in the game industry, as well as large-scale game companies. In addition, the career goals of program graduates are to become entrepreneurial individuals by establishing their own companies with the games they will develop and to contribute to the country's industry in this context.

Examination Regulations, Assessment and Grading

A variety of assessment methods such as mid-term(s), assignment(s), exercise(s), project(s), practice(s), and a final exam are implemented in the programme. Assessment methods may include classical test(s), multiple-choice test(s), homework(s), performance evaluation(s), and product evaluation(s). In order to graduate from the programme, cumulative GPA must be minimum 2.00. A course grade is constituted by evaluating the above stated elements and given by using letters. Letter grades and their associated coefficients are as follows;
Grade Coefficient
AA 4,0
AB 3,7
BA 3,3
BB 3,0
BC 2,7
CB 2,3
CC 2,0
CD 1,7
DC 1,3
DD 1,0
FF 0,0
  • Info on the Institution
  • Name and Adress
  • Academic Calendar
  • Academic Authorities
  • General Description
  • List of Programmes Offered
  • General Admission Requirements
  • Recognition of Prior Learning
  • Registration Procedures
  • ECTS Credit Allocation
  • Academic Guidance
  • Info on Degree Programmes
  • Doctorate Degree / Proficieny in Arts
  • Master's Degree
  • Bachelor's Degree
  • Associate Degree
  • Open&Distance Education
  • Info for Students
  • Cost of living
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  • Facilities for Special Needs Students ı
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  • International Programmes r
  • Practical Information for Mobile Students
  • Language courses
  • Internships
  • Sports and Leisure Facilities
  • Student Associations