Eskisehir Technical University Info Package Eskisehir Technical University Info Package
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About the Program Educational Objectives Key Learning Outcomes Course Structure Diagram with Credits Field Qualifications Matrix of Course& Program Qualifications Matrix of Program Outcomes&Field Qualifications
  • Vocational School Of Information Technologies
  • Software, Application Development and Analysis Department
  • Game Development and Programming Program
  • Course Structure Diagram with Credits
  • 3D Modeling
  • Learning Outcomes & Program Qualifications
  • Description
  • Learning Outcomes
  • Course's Contribution to Prog.
  • Learning Outcomes & Program Qualifications
  • ECTS Credit Load
0 : Does not support   1 : Low-level support   2 : Mid-level support   3 : Top level support
Learning Outcomes12345678910111213
Explains the fundamental concepts of 3D modeling.3022120101033
It uses the Blender interface and basic tools.3023100101032
It creates mesh-based models using vertex, edge, and face structures.3023200101033
It can model simple and medium-level game objects.3023201101033
It speeds up the modeling process by using Modifier tools.3023200101033
It applies the logic of low-poly modeling to the context of game development.3023300111033
The model enhances its visual impact by using materials, color, and light.3023210111033
It produces 3D models using reference images.3023210121033
It introduces the process of modeling simple characters or organic forms.3023200101033
As part of their final project, they create and present a 3D scene appropriate to the theme.3123332221033
  • Info on the Institution
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  • PhD / Proficiency in Art
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