Eskisehir Technical University Info Package Eskisehir Technical University Info Package
  • Info on the Institution
  • Info on Degree Programmes
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  • Türkçe
About the Program Educational Objectives Key Learning Outcomes Course Structure Diagram with Credits Field Qualifications Matrix of Course& Program Qualifications Matrix of Program Outcomes&Field Qualifications
  • Vocational School Of Information Technologies
  • Software, Application Development and Analysis Department
  • Game Development and Programming Program
  • Course Structure Diagram with Credits
  • 3D Modeling
  • Description
  • Description
  • Learning Outcomes
  • Course's Contribution to Prog.
  • Learning Outcomes & Program Qualifications
  • ECTS Credit Load

Course Introduction Information

Code - Course Title OGP1501 - 3D Modeling
Course Type Area Elective Courses
Language of Instruction Türkçe
Laboratory + Practice 2+2
ECTS 4.0
Course Instructor(s) ÖĞRETİM GÖREVLİSİ Erkut BÖLÜKBAŞ
Mode of Delivery Face to face
Prerequisites
Courses Recomended
Required or Recommended Resources
Recommended Reading List
Assessment methods and criteria 1 midterm exam, 1 final exam, and 1 project
Work Placement
Sustainability Development Goals

Content

Weeks Topics
Week - 1 Introduction to 3D Modeling and Blender Interface
Week - 2 Basic Mesh Structure and Edit Mode
Week - 3 Transform Operations and Proportion
Week - 4 Low-Poly Modeling Logic
Week - 5 Using Modifiers I: Mirror, Bevel, Solidify
Week - 6 Using Modifiers II: Array and Subdivision Surface
Week - 7 Materials and Color Usage
Week - 8 Lighting and Basic Rendering
Week - 9 Modeling from Reference Images
Week - 10 Prop Modeling for Games
Week - 11 Introduction to Character Modeling
Week - 12 Sculpting Fundamentals
Week - 13 Final Project Development
Week - 14 Project Presentation and Evaluation

Learning Activities and Teaching Methods

  • Teaching Methods
  • Lecture
  • Discussion
  • Demonstration
  • Drill - Practise
  • Problem Solving
  • Report Preparation and/or Presentation
  • Proje Design/Management
  • Competences
  • Productive
  • True to core values
  • Rational
  • Creative
  • Work in teams
  • Use time effectively
  • Eleştirel düşünebilme
  • Abstract analysis and synthesis
  • Problem solving
  • Applying theoretical knowledge into practice
  • Concern for quality
  • Organization and planning
  • Elementary computing skills
  • Project Design and Management

Assessment Methods

Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%) 0
  • Info on the Institution
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