Eskisehir Technical University Info Package Eskisehir Technical University Info Package
  • Info on the Institution
  • Info on Degree Programmes
  • Info for Students
  • Turkish
    • Turkish Turkish
    • English English
About the Program Educational Objectives Key Learning Outcomes Course Structure Diagram with Credits Field Qualifications Matrix of Course& Program Qualifications Matrix of Program Outcomes&Field Qualifications
  • Graduate School of Sciences
  • Visual Communication and Digital Media-Master without Thesis
  • Course Structure Diagram with Credits
  • Digital Game Design
  • Description
  • Description
  • Learning Outcomes
  • Course's Contribution to Prog.
  • Learning Outcomes & Program Qualifications

Course Introduction Information

Code - Course Title İLT568 - Digital Game Design
Course Type Elective Courses
Language of Instruction Türkçe
Laboratory + Practice 3+0
ECTS 7.5
Course Instructor(s) DOÇENT BURÇİN YERSEL
Mode of Delivery face to face
Prerequisites there is no prerequisities
Courses Recomended
Recommended Reading List
Assessment methods and criteria midterm, homework final exam
Work Placement
Sustainability Development Goals

Content

Weeks Topics
Week - 1 Digital Games : history, types of games
Week - 2 game engines
Week - 3 Introduction to Game Design: Workflow, Scenario, Character design, Character modeling, Environment design, Environment modeling,
Week - 4 Game Controls: Scripting, Bolt plugin
Week - 5 Animation: Animation module interface, Using ready-made animations;
Week - 6 Visual Effects; Character design, Asset design; Design of decor and vehicles
Week - 7 mid term
Week - 8 Open Source Modeling Program: Interface, Simple modeling, Solid surface, Low polygon modeling, Sculpting mode; Materials and rendering;
Week - 9 Annimation and HR modules
Week - 10 Transition from Modeling Program to Game Engine
Week - 11 Game Level Design: Search for game engine software
Week - 12 Interface Design: Opening screen, Cinematics,
Week - 13 Interface and interaction; Points system, Rewards and portable items.
Week - 14 student projects evaluation

Learning Activities and Teaching Methods

  • Teaching Methods
  • Lecture
  • Team/Group Work
  • Drill - Practise
  • Case Study
  • Problem Solving
  • Brain Storming
  • Proje Design/Management
  • Competences
  • Productive
  • Rational
  • Questoning
  • Creative
  • Follow ethical and moral rules
  • Civic awareness
  • Adapt to different situations and social roles
  • Work in teams
  • Use time effectively
  • Problem solving
  • Applying theoretical knowledge into practice
  • Concern for quality
  • Information Management
  • To work autonomously
  • Project Design and Management
  • To work in international projects

Assessment Methods

Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%) 0
  • Info on the Institution
  • Name and Adress
  • Academic Calendar
  • Academic Authorities
  • General Description
  • List of Programmes Offered
  • General Admission Requirements
  • Recognition of Prior Learning
  • Registration Procedures
  • ECTS Credit Allocation
  • Academic Guidance
  • Info on Degree Programmes
  • Doctorate Degree / Proficieny in Arts
  • Master's Degree
  • Bachelor's Degree
  • Associate Degree
  • Open&Distance Education
  • Info for Students
  • Cost of living
  • Accommodation
  • Meals
  • Medical Facilities
  • Facilities for Special Needs Students ı
  • Insurance
  • Financial Support for Students
  • Student Affairs Office
  • Info for Students
  • Learning Facilities
  • International Programmes r
  • Practical Information for Mobile Students
  • Language courses
  • Internships
  • Sports and Leisure Facilities
  • Student Associations