Week - 1 |
Digital Games : history, types of games |
Week - 2 |
game engines |
Week - 3 |
Introduction to Game Design: Workflow, Scenario, Character design, Character modeling, Environment design, Environment modeling, |
Week - 4 |
Game Controls: Scripting, Bolt plugin |
Week - 5 |
Animation: Animation module interface, Using ready-made animations; |
Week - 6 |
Visual Effects; Character design, Asset design; Design of decor and vehicles |
Week - 7 |
mid term |
Week - 8 |
Open Source Modeling Program: Interface, Simple modeling, Solid surface, Low polygon modeling, Sculpting mode; Materials and rendering; |
Week - 9 |
Annimation and HR modules |
Week - 10 |
Transition from Modeling Program to Game Engine |
Week - 11 |
Game Level Design: Search for game engine software |
Week - 12 |
Interface Design: Opening screen, Cinematics, |
Week - 13 |
Interface and interaction; Points system, Rewards and portable items. |
Week - 14 |
student projects evaluation |