Eskisehir Technical University Info Package Eskisehir Technical University Info Package
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About the Program Educational Objectives Key Learning Outcomes Course Structure Diagram with Credits Field Qualifications Matrix of Course& Program Qualifications Matrix of Program Outcomes&Field Qualifications
  • Institute of Graduate Programmes
  • Department of Interior Architecture
  • İnterior Architecture (Master) (With Thesis)
  • Course Structure Diagram with Credits
  • User Experience Research
  • Description
  • Description
  • Learning Outcomes
  • Course's Contribution to Prog.
  • Learning Outcomes & Program Qualifications
  • ECTS Credit Load

Course Introduction Information

Code - Course Title İÇT533 - User Experience Research
Course Type Elective Courses
Language of Instruction Türkçe
Laboratory + Practice 3+0
ECTS 7.5
Course Instructor(s) DOKTOR ÖĞRETİM ÜYESİ ÖZLEM KURT ÇAVUŞ
Mode of Delivery face to face
Prerequisites N/A
Courses Recomended N/A
Required or Recommended Resources Becattini, N., Borgianni, Y., Cascini, G., & Rotini, F. (2020). Investigating users’ reactions to surprising products. Design Studies, 69, 100946.Daae, J., & Boks, C. (2015). A classification of user research methods for design for sustainable behaviour. Journal of Cleaner Production, 106, 680-689.Desurvire, H., & Wixon, D. (2013). Game principles: choice, change & creativity: making better games. In CHI'13 Extended Abstracts on Human Factors in Computing Systems (pp. 1065-1070).Hart, J., Albadra, D., Paszkiewicz, N., Adeyeye, K., & Copping, A. (2022). End user engagement in refugee shelter design: Contextualising participatory process. Design Studies, 80, 101107.Kohtala, C., Hyysalo, S., & Whalen, J. (2020). A taxonomy of users’ active design engagement in the 21st century. Design Studies, 67, 27-54.Sánchez, P. A., Vázquez, F. S., & Serrano, L. A. (2011). Autism and the built environment. Autism spectrum disorders-From genes to environment, 19, 363-380.Vermeeren, A. P., Roto, V., & Väänänen, K. (2016). Design-inclusive UX research: design as a part of doing user experience research. Behaviour & Information Technology, 35(1), 21-37.
Recommended Reading List Becattini, N., Borgianni, Y., Cascini, G., & Rotini, F. (2020). Investigating users’ reactions to surprising products. Design Studies, 69, 100946.Daae, J., & Boks, C. (2015). A classification of user research methods for design for sustainable behaviour. Journal of Cleaner Production, 106, 680-689.Desurvire, H., & Wixon, D. (2013). Game principles: choice, change & creativity: making better games. In CHI'13 Extended Abstracts on Human Factors in Computing Systems (pp. 1065-1070).Hart, J., Albadra, D., Paszkiewicz, N., Adeyeye, K., & Copping, A. (2022). End user engagement in refugee shelter design: Contextualising participatory process. Design Studies, 80, 101107.Kohtala, C., Hyysalo, S., & Whalen, J. (2020). A taxonomy of users’ active design engagement in the 21st century. Design Studies, 67, 27-54.Sánchez, P. A., Vázquez, F. S., & Serrano, L. A. (2011). Autism and the built environment. Autism spectrum disorders-From genes to environment, 19, 363-380.Vermeeren, A. P., Roto, V., & Väänänen, K. (2016). Design-inclusive UX research: design as a part of doing user experience research. Behaviour & Information Technology, 35(1), 21-37.
Assessment methods and criteria 1 mid-term, 1 final exam
Work Placement N/A
Sustainability Development Goals Quality Education , Accessible and Clean Energy , Decent Work and Economic Growth , Reducing Inequalities , Responsible Production and Consumption , Peace, Justice and Strong Institutions

Content

Weeks Topics
Week - 1 Defining the field of User Experience (UX)
Week - 2 Understanding the stages of UX design
Week - 3 Defining the duties of a UX designer.
Week - 4 Understanding the goals of UX, ID, and UI design. Comprehending the difference between User Experience (UX), Interaction Design (ID), and User Interface (UI).
Week - 5 The concept of paradigm. Learning about paradigm shifts in the social sciences. Philosophy of Science: Explanation of the concepts of ontology, epistemology, and axiology. Philosophy of Science: Defining the research framework. Linking design to research fields.
Week - 6 To understand the dynamics of the Positivist (Rational) Paradigm, the Post-Positivist (Interpretive) Paradigm, and the Functionalist, Interpretivist, Radical Humanistic, and Radical Structuralist paradigms. To understand the principles of induction and deduction, and to relate them to paradigms and scientific research designs.
Week - 7 Introduction to qualitative research methods. Phenomenology, Ethnography, Implicit Theory, Narrative Analysis, Critical Research, Case Study.
Week - 8 Research design, research model. Designing a user experience research study in the field.
Week - 9 To learn about User Research in the UX process. To gain knowledge about qualitative and quantitative research methods. To become familiar with user research methods.
Week - 10 mid-term research proposal submission
Week - 11 Examples of thesis reviews focusing on qualitative research methods and user experience.
Week - 12 Examples of article reviews focusing on qualitative research methods and user experience.
Week - 13 Review of sample articles on qualitative research methodology and user experience. Critical analysis of research proposals.
Week - 14 Providing critiques and evaluations of research proposals.

Learning Activities and Teaching Methods

  • Competences
  • Productive
  • True to core values
  • Rational
  • Questoning
  • Entrepreneur
  • Creative
  • Follow ethical and moral rules
  • Civic awareness
  • Effective use of Turkish
  • Effective use of a foreign language
  • Adapt to different situations and social roles
  • Use time effectively
  • Respect differences
  • Eleştirel düşünebilme
  • Abstract analysis and synthesis
  • Problem solving
  • Applying theoretical knowledge into practice
  • Concern for quality
  • Information Management
  • To work autonomously
  • Organization and planning
  • Decision making
  • Project Design and Management

Assessment Methods

Assessment Method and Passing Requirements
Quamtity Percentage (%)
1.Midterm Exam 1 40
Final Exam 1 60
Toplam (%) 100
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