Week - 1 |
Introduction |
Week - 2 |
Graphics pipeline |
Week - 3 |
OpenGL programming |
Week - 4 |
interface programming using GLUT, drawing graphics primitives |
Week - 5 |
windows, canvas, clipping. |
Week - 6 |
geometric computation |
Week - 7 |
transformations and viewing |
Week - 8 |
polygon mesh and shape modeling. |
Week - 9 |
3D viewing, cameras, and projections. |
Week - 10 |
Shading |
Week - 11 |
hidden surface removal, spatial data structures |
Week - 12 |
transparency and blending, texture mapping. |
Week - 13 |
global illumination, Raytracing |