Eskisehir Technical University Info Package Eskisehir Technical University Info Package
  • Info on the Institution
  • Info on Degree Programmes
  • Info for Students
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About the Program Educational Objectives Key Learning Outcomes Course Structure Diagram with Credits Field Qualifications Matrix of Course& Program Qualifications Matrix of Program Outcomes&Field Qualifications
  • Graduate School of Sciences
  • Department of Computer Engineering
  • Master of Science (MS) Degree
  • Course Structure Diagram with Credits
  • Object Oriented Systems
  • Learning Outcomes
  • Description
  • Learning Outcomes
  • Course's Contribution to Prog.
  • Learning Outcomes & Program Qualifications

  • learn the role of patterns in software development.
  • Understands the purpose of pattern oriented analysis and design.
  • Understands pattern oriented design issues.
  • Learns that patterns are solutions and they can solve many problems.
  • Understands how pattern oriented analysis and design apply in the discipline of software design.
  • understand the idea of design patterns.
  • Understands the concept of design patterns.
  • Understands the origins of design patterns in architecture.
  • Understands the importance of design patterns in software development.
  • Learns already existing quality solutions.
  • Learns existing terminology.
  • Learns to think in patterns.
  • Understands the motivation of learning design patterns.
  • understand the details of object-oriented paradigm by comparing and contrasting it with Standard structured programming.
  • Gains a beter understanding of object-oriented programming.
  • Understands the aim of functional decomposition.
  • Understands the need to deal with change.
  • Learns special object methods.
  • Learns important object terminology: polymorphism, abstraction, classes and encapsulation.
  • Expands his/her knowledge on object-oriented programming skills.
  • understand the concept of observer pattern, template method pattern and factory pattern.
  • Learns the purpose of observer pattern.
  • Learns how to implement and where to use the observer pattern.
  • Learns the purpose of template method pattern.
  • Learns how to implement and where to use the template method pattern.
  • Learns the purpose of factory pattern.
  • Learns how to implement and where to use factory and abstract factory patterns.
  • Understands the difference between these design patterns.
  • understand the concept of singleton pattern and iterator pattern.
  • Learns the purpose of singleton pattern.
  • Learns how to implement and where to use the singleton pattern.
  • Learns the purpose of iterator pattern.
  • Learns how to implement and where to use the iterator pattern.
  • Understands the difference between these design patterns.
  • understand the concept of composite pattern and facade pattern.
  • Learns the purpose of composite pattern.
  • Learns how to implement and where to use the composite pattern.
  • Learns the purpose of facade pattern.
  • Learns how to implement and where to use the facade pattern.
  • Understands the difference between these design patterns.
  • understand the concept of state and strategy patterns, functors and command patterns and proxy pattern.
  • Learns the purpose of state and strategy patterns.
  • Learns how to implement and where to use state and strategy patterns.
  • Learns the purpose of functors and command patterns.
  • Learns how to implement and where to use functors and command patterns.
  • Learns the purpose of proxy pattern.
  • Learns how to implement and where to use proxy pattern.
  • Understands the difference between these design patterns.
  • understand the concept of adapter pattern, decorator pattern and chain of responsibility pattern.
  • Learns the purpose of adapter pattern.
  • Learns how to implement and where to use the adapter pattern.
  • Learns the purpose of decorator pattern.
  • Learns how to implement and where to use the decorator pattern.
  • Learns the purpose of chain of responsibility pattern.
  • Learns how to implement and where to use chain of responsibility pattern.
  • Understands the difference between these design patterns.

  • Info on the Institution
  • Name and Adress
  • Academic Calendar
  • Academic Authorities
  • General Description
  • List of Programmes Offered
  • General Admission Requirements
  • Recognition of Prior Learning
  • Registration Procedures
  • ECTS Credit Allocation
  • Academic Guidance
  • Info on Degree Programmes
  • Doctorate Degree / Proficieny in Arts
  • Master's Degree
  • Bachelor's Degree
  • Associate Degree
  • Open&Distance Education
  • Info for Students
  • Cost of living
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  • Facilities for Special Needs Students ı
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  • Learning Facilities
  • International Programmes r
  • Practical Information for Mobile Students
  • Language courses
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  • Sports and Leisure Facilities
  • Student Associations