Eskisehir Technical University Info Package Eskisehir Technical University Info Package
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About the Program Educational Objectives Key Learning Outcomes Course Structure Diagram with Credits Field Qualifications Matrix of Course& Program Qualifications Matrix of Program Outcomes&Field Qualifications
  • Faculty of Engineering
  • Department of Computer Engineering (English)
  • Course Structure Diagram with Credits
  • Introduction to Game Programming
  • Description
  • Description
  • Learning Outcomes
  • Course's Contribution to Prog.
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Course Introduction Information

Code - Course Title BİM449 - Introduction to Game Programming
Course Type Area Elective Courses
Language of Instruction İngilizce
Laboratory + Practice 3+0
ECTS 4.5
Course Instructor(s) DOKTOR ÖĞRETİM ÜYESİ MEHMET KILIÇARSLAN
Mode of Delivery
Prerequisites
Courses Recomended
Recommended Reading List
Assessment methods and criteria
Work Placement
Sustainability Development Goals Quality Education , Industry, Innovation and Infrastructure

Content

Weeks Topics
Week - 1 Introductıon
Week - 2 Assests, 3D navigation, Game/scene view
Week - 3 Object movement, collisions with obstacles
Week - 4 First person view, keyboard interaction
Week - 5 Control structures, game logic
Week - 6 Prefabs, Spawn object
Week - 7 Collision decisions
Week - 8 Sound and effects
Week - 9 Game physic
Week - 10 Particles
Week - 11 Game mechnanics
Week - 12 Texture
Week - 13 Camera

Learning Activities and Teaching Methods

Assessment Methods

Assessment Method and Passing Requirements
Quamtity Percentage (%)
1.Midterm Exam 1 20
Quiz 1 20
Homework 1 20
Final Exam 1 40
Toplam (%) 100
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