Eskisehir Technical University Info Package Eskisehir Technical University Info Package
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About the Program Educational Objectives Key Learning Outcomes Course Structure Diagram with Credits Field Qualifications Matrix of Course& Program Qualifications Matrix of Program Outcomes&Field Qualifications
  • Faculty of Engineering
  • Department of Computer Engineering (English)
  • Course Structure Diagram with Credits
  • Introduction to Game Programming
  • Description
  • Description
  • Learning Outcomes
  • Course's Contribution to Prog.
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Course Introduction Information

Code - Course Title BİM449 - Introduction to Game Programming
Course Type Area Elective Courses
Language of Instruction İngilizce
Laboratory + Practice 3+0
ECTS 4.5
Course Instructor(s) DOKTOR ÖĞRETİM ÜYESİ MEHMET KILIÇARSLAN
Mode of Delivery
Prerequisites
Courses Recomended
Recommended Reading List
Assessment methods and criteria
Work Placement
Sustainability Development Goals

Content

Weeks Topics
Week - 1 Introductıon
Week - 2 Assests, 3D navigation, Game/scene view
Week - 3 Object movement, collisions with obstacles
Week - 4 First person view, keyboard interaction
Week - 5 Control structures, game logic
Week - 6 Prefabs, Spawn object
Week - 7 Collision decisions
Week - 8 Sound and effects
Week - 9 Game physic
Week - 10 Particles
Week - 11 Game mechnanics
Week - 12 Texture
Week - 13 Camera

Learning Activities and Teaching Methods

Assessment Methods

Assessment Method and Passing Requirements
Quamtity Percentage (%)
1.Midterm Exam 1 20
Quiz 1 20
Homework 1 20
Final Exam 1 40
Toplam (%) 100
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