Eskisehir Technical University Info Package Eskisehir Technical University Info Package
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About the Program Educational Objectives Key Learning Outcomes Course Structure Diagram with Credits Field Qualifications Matrix of Course& Program Qualifications Matrix of Program Outcomes&Field Qualifications
  • Faculty of Engineering
  • Department of Computer Engineering (English)
  • Course Structure Diagram with Credits
  • Design Patterns
  • Description
  • Description
  • Learning Outcomes
  • Course's Contribution to Prog.
  • Learning Outcomes & Program Qualifications

Course Introduction Information

Code - Course Title BİM492 - Design Patterns
Course Type Area Elective Courses
Language of Instruction İngilizce
Laboratory + Practice 3+0
ECTS 4.5
Course Instructor(s) DOKTOR ÖĞRETİM ÜYESİ ZEYNEP BATMAZ
Mode of Delivery This course is normally delivered face to face. However, in special circumstances such as pandemics and natural disasters, it is carried out in synchronous and/or asynchronous distance education format.
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended Advanced Programming Techniques, Object Oriented Design
Recommended Reading List Cooper, James William. Java design patterns: a tutorial. Addison-Wesley Professional, 2000.
Assessment methods and criteria Midterm, Homework, Final Exam
Work Placement N/A
Sustainability Development Goals Quality Education , Industry, Innovation and Infrastructure

Content

Weeks Topics
Week - 1 Introduction to Design Patterns
Week - 2 UML Diagrams, Object-oriented Design Principles
Week - 3 Strategy Pattern
Week - 4 Observer Pattern
Week - 5 Decorater Pattern
Week - 6 Strategy Pattern
Week - 7 Abstract Factory Pattern
Week - 8 Singleton Pattern
Week - 9 Command Pattern
Week - 10 Adapter and Facade Patterns
Week - 11 Template Method Pattern
Week - 12 Iterator and Composite Pattern
Week - 13 State Pattern

Learning Activities and Teaching Methods

  • Teaching Methods
  • Lecture
  • Discussion
  • Question & Answer
  • Observation
  • Drill - Practise
  • Problem Solving
  • Brain Storming
  • Proje Design/Management
  • Competences
  • Productive
  • True to core values
  • Rational
  • Questoning
  • Creative
  • Follow ethical and moral rules
  • Abstract analysis and synthesis
  • Problem solving
  • Applying theoretical knowledge into practice
  • Information Management
  • Elementary computing skills
  • Decision making
  • Project Design and Management

Assessment Methods

Assessment Method and Passing Requirements
Quamtity Percentage (%)
1.Midterm Exam 1 25
Project 1 30
Final Exam 1 45
Toplam (%) 100
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