Eskisehir Technical University Info Package Eskisehir Technical University Info Package
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About the Program Educational Objectives Key Learning Outcomes Course Structure Diagram with Credits Field Qualifications Matrix of Course& Program Qualifications Matrix of Program Outcomes&Field Qualifications
  • Faculty of Engineering
  • Department of Computer Engineering (English)
  • Course Structure Diagram with Credits
  • Mobile Programming II
  • Description
  • Description
  • Learning Outcomes
  • Course's Contribution to Prog.
  • Learning Outcomes & Program Qualifications
  • ECTS Credit Load

Course Introduction Information

Code - Course Title BİM494 - Mobile Programming II
Course Type Area Elective Courses
Language of Instruction İngilizce
Laboratory + Practice 3+0
ECTS 4.5
Course Instructor(s) ARAŞTIRMA GÖREVLİSİ DOKTOR EMİN TALİP DEMİRKIRAN
Mode of Delivery This course is normally delivered face to face. However, in special circumstances such as pandemics and natural disasters, it is carried out in synchronous and/or asynchronous distance education format.
Prerequisites The students are expected to have passed Computer Programming 1, 2 and Mobile Programming 1 courses.
Courses Recomended
Required or Recommended Resources
Recommended Reading List https://flutter.dev/
Assessment methods and criteria In this lecture, students will be creating a cross-platform project each two weeks.
Work Placement Not applicable
Sustainability Development Goals

Content

Weeks Topics
Week - 1 Introduction
Week - 2 Saving data in the application, using shared Preferences
Week - 3 Serialization with JSON
Week - 4 Streams, using StreamBuilder in Flutter
Week - 5 State Management; Using ValueListenableBuilder and minimalist state management
Week - 6 Saving data with SQFlite and Hive
Week - 7 Using Firebase Cloud FireStore and Firebase ML Kit
Week - 8 Communicating Flutter with Native Code (JNIGen & FFIGen)
Week - 9 Platform Specific Application Assets and Deployment

Learning Activities and Teaching Methods

  • Teaching Methods
  • Lecture
  • Question & Answer
  • Experiment
  • Drill - Practise
  • Problem Solving
  • Brain Storming
  • Proje Design/Management

Assessment Methods

Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%) 0
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