Eskisehir Technical University Info Package Eskisehir Technical University Info Package
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About the Program Educational Objectives Key Learning Outcomes Course Structure Diagram with Credits Field Qualifications Matrix of Course& Program Qualifications Matrix of Program Outcomes&Field Qualifications
  • Faculty of Architecture and Design
  • Department of Industrial Design
  • Course Structure Diagram with Credits
  • Form, Meaning and Perception in Design
  • Description
  • Description
  • Learning Outcomes
  • Course's Contribution to Prog.
  • Learning Outcomes & Program Qualifications

Course Introduction Information

Code - Course Title ENT3006 - Form, Meaning and Perception in Design
Course Type Required Courses
Language of Instruction Türkçe
Laboratory + Practice 2+0
ECTS 2.0
Course Instructor(s) DOÇENT DOKTOR ENGİN KAPKIN
Mode of Delivery This course is offered in face-to-face mode only. Unless otherwise stated, classes will be conducted as follows:1- Students are expected to come prepared by completing the provided readings, videos, or homework assignments that serve as preparation for class.2- The course begins with a summary of the previous week.3- Students share all their ideas and questions (good and bad) with their peers in the classroom. These ideas and evaluations are then analyzed and critiqued as a class.4- The course topic is explained and demonstrated to the students, and then comments and questions are received.5- The weekly homework assignment is announced.6- The course concludes with the announcement of the next week\'s topic.Questions and problems are discussed continuously during class.
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended Students are expected to have successfully completed \"Introduction to Industrial Design\", \"History of Industrial Design\" and the second-year project courses before taking this course.
Recommended Reading List The reading list will be announced to students weekly.
Assessment methods and criteria Class attendance is mandatory. Attendance will be assessed at the beginning of each class. Attendance and engagement grades are assessed for arriving at class on time, bringing the necessary materials, and being active in class. Responsibility grades are assessed for completing and submitting assignments and practical exercises on time, and for sharing any special circumstances with the instructor on time or in advance.All assignments are due within one week of their assignment date, unless otherwise specified in the course schedule or by the instructor. Unless agreed upon in advance with the instructor, late work will not be accepted, and a grade of \\\"Zero (0)\\\" will be assigned.All exams will be held in class. Books and notes will be closed during exams. All exams cover all the material covered before them.Grades may vary depending on the semester.Attendance, engagement, and engagement are 5%Average of quizzes and assignments is 15%1st Midterm Exam is 30%Final Exam is 50%
Work Placement Individuals or teams will generate mini application projects during the course.
Sustainability Development Goals

Content

Weeks Topics
Week - 1 Course Introduction, Introduction to Design and Communication
Week - 2 Overview of theories and processes of design for meaning
Week - 3 The concept of communication, culture and cultural codes, meaning and context
Week - 4 An overview of theories of perception: bottom-up and top-down theories
Week - 5 The Product as a Functional Stimulus: Product Affordances
Week - 6 Product as a Communication Tool: Product Semantics
Week - 7 Product as an Emotional Trigger: Product Emotions
Week - 8 Cognitive Processes from Product Perception
Week - 9 Sensation and Perception in Product Design: Sensation
Week - 10 EN: Sensation and Perception in Product Design: Recognition, Perception
Week - 11 Form in Product Design: Understanding Product Form through Basic Design
Week - 12 Product Graphics and Identity: Basic Design Elements and Principles
Week - 13 Human Machine/Computer Interaction, Interface Design
Week - 14 Form and Meaning in Product Design

Learning Activities and Teaching Methods

  • Teaching Methods
  • Lecture
  • Discussion
  • Question & Answer
  • Observation
  • Team/Group Work
  • Case Study
  • Problem Solving
  • Competences
  • Questoning
  • Creative
  • Work in teams
  • Use time effectively
  • Eleştirel düşünebilme
  • Abstract analysis and synthesis
  • Problem solving
  • Applying theoretical knowledge into practice
  • Information Management
  • To work autonomously

Assessment Methods

Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%) 0
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