Eskisehir Technical University Info Package Eskisehir Technical University Info Package
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About the Program Educational Objectives Key Learning Outcomes Course Structure Diagram with Credits Field Qualifications Matrix of Course& Program Qualifications Matrix of Program Outcomes&Field Qualifications
  • Faculty of Architecture and Design
  • Department of Industrial Design
  • Course Structure Diagram with Credits
  • UX/UI Design Studio
  • Description
  • Description
  • Learning Outcomes
  • Course's Contribution to Prog.
  • Learning Outcomes & Program Qualifications

Course Introduction Information

Code - Course Title ENT4508 - UX/UI Design Studio
Course Type Area Elective Courses
Language of Instruction Türkçe
Laboratory + Practice 2+1
ECTS 6.0
Course Instructor(s) ÖĞRETİM GÖREVLİSİ MEHMET EMİN ARSLAN
Mode of Delivery Face to Face
Prerequisites N/A
Courses Recomended Visual Communication Design Studio
Required or Recommended Resources Nielsen Norman GroupUser experience research and application guides.Interaction Design FoundationComprehensive online training and articles in the field of UX/UI.UX CollectiveUX/UI design trends, case studies, and experience sharing.Smashing MagazineUX and UI design techniques, tools, and best practices.Figma BlogUpdates and design tips about the Figma design tool.ARPostAugmented and mixed reality applications and developments.Voicebot.aiNews and analysis on voice interfaces and interaction with artificial intelligence.
Recommended Reading List Don\\\'t Make Me Think, Revisited’ – Steve KrugThe basic principles of usability and user-centred design.‘The Design of Everyday Things’ – Don NormanThe psychology of user experience and the human-centred approach to design.‘Designing Interfaces’ – Jenifer TidwellUI components, design patterns, and user interactions. ‘About Face: The Essentials of Interaction Design’ – Alan Cooper, Robert ReimannPrinciples of interaction design and a comprehensive explanation of digital interfaces.‘Artificial Intelligence for Humans: Design and UX’ – Jeff JohnsonFundamental principles of AI-powered UX design.‘Augmented Reality: Principles and Practice’ – Dieter Schmalstieg, Tobias HollererThe design perspective of AR and mixed reality technologies.‘Neuro Design: Neuromarketing and UX’ – Andrew SchickNeuro-UX and the effects of user behaviour on design.
Assessment methods and criteria I. Midterm Exam: 40%Final Exam: 60%
Work Placement N/A
Sustainability Development Goals

Content

Weeks Topics
Week - 1 Fundamentals of UX and UI Design: Concepts of user experience (UX) and user interface (UI); basic principles and processes
Week - 2 Ideation and Design Process Creative thinking techniques, user-centred design process, problem definition
Week - 3 UI Components and Design Systems: Basic UI elements such as buttons, menus, forms; importance of design systems
Week - 4 Visual Hierarchy and Aesthetic Design Application of colour, typography, spacing, visual balance and aesthetic principles
Week - 5 Interaction Design and User-Centred Experience: Micro-interactions, feedback mechanisms, user journey mapping
Week - 6 I. Midterm exam application project
Week - 7 AI-Powered Design Tools: AI-assisted prototyping, smart design suggestions, automated user testing
Week - 8 Augmented Reality (AR) and Mixed Reality (MR) Interfaces: AR/MR technologies, multi-sensory experiences and case studies
Week - 9 Application with Figma or similar software: Advanced use of tools, design prototyping
Week - 10 UI Design and Project Development: Comprehensive UI design application, project management, iterative design processes
Week - 11 Preparing for Future Digital Interfaces: Multi-platform compatibility, sustainable and accessible UX, innovative user-centred solutions
Week - 12 Final Project Presentations and Evaluation: Presentation of student projects, group discussions and feedback
Week - 13 Final Project Presentations and Assessment: Presentation of student projects, group discussions and feedback
Week - 14 Final Project Presentations

Learning Activities and Teaching Methods

  • Teaching Methods
  • Lecture
  • Discussion
  • Question & Answer
  • Team/Group Work
  • Demonstration
  • Drill - Practise
  • Case Study
  • Problem Solving
  • Brain Storming
  • Proje Design/Management
  • Competences
  • Productive
  • True to core values
  • Rational
  • Questoning
  • Creative
  • Follow ethical and moral rules
  • Use time effectively
  • Abstract analysis and synthesis
  • Problem solving
  • Concern for quality
  • Information Management
  • To work autonomously
  • Organization and planning
  • Decision making
  • Project Design and Management

Assessment Methods

Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%) 0
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