Eskisehir Technical University Info Package Eskisehir Technical University Info Package
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About the Program Educational Objectives Key Learning Outcomes Course Structure Diagram with Credits Field Qualifications Matrix of Course& Program Qualifications Matrix of Program Outcomes&Field Qualifications
  • Faculty of Architecture and Design
  • Department of Industrial Design
  • Course Structure Diagram with Credits
  • Content and Concept Art in Digital Game Design
  • Description
  • Description
  • Learning Outcomes
  • Course's Contribution to Prog.
  • Learning Outcomes & Program Qualifications

Course Introduction Information

Code - Course Title ENT2505 - Content and Concept Art in Digital Game Design
Course Type Area Elective Courses
Language of Instruction Türkçe
Laboratory + Practice 2+1
ECTS 4.0
Course Instructor(s) ÖĞRETİM GÖREVLİSİ LEVENT BURGAZLI
Mode of Delivery face-to-face
Prerequisites no prerequisite or co-requisite
Courses Recomended none
Required or Recommended Resources www.youtube.com/@FZDSCHOOL, www.youtube.com/@ProkoTV
Recommended Reading List
Assessment methods and criteria 1 midTerm 1 final exam
Work Placement
Sustainability Development Goals

Content

Weeks Topics
Week - 1 introduction and role of art in game design.
Week - 2 organization of game design world; narration, environment, and time design.
Week - 3 Character design: physical features, character profile, and role.
Week - 4 Character sketches and digitalization.
Week - 5 Environment and background design; perspective, light and shadow, environmental narration.
Week - 6 color theory and atmosphere creation.
Week - 7 concept art techniques; Sketching; color palette, digital drawing techniques.
Week - 8 Case study: concept art samples from successful games.
Week - 9 content and narration; theme harmony, atmosphere, and player experience
Week - 10 project presentation.
Week - 11 style development and expression.
Week - 12 grroup project. content design for a mini game.
Week - 13 project development and feedback.
Week - 14 Final project presentations and evaluation.

Learning Activities and Teaching Methods

  • Teaching Methods
  • Lecture
  • Discussion
  • Team/Group Work
  • Demonstration
  • Drill - Practise
  • Case Study
  • Brain Storming
  • Proje Design/Management
  • Competences
  • Productive
  • Rational
  • Questoning
  • Entrepreneur
  • Creative
  • Follow ethical and moral rules
  • Civic awareness
  • Effective use of Turkish
  • Use time effectively
  • Respect differences
  • Eleştirel düşünebilme
  • Abstract analysis and synthesis
  • Problem solving
  • Concern for quality
  • Information Management
  • To work autonomously
  • Organization and planning
  • Decision making
  • To work in interdisciplinary projects
  • Project Design and Management

Assessment Methods

Assessment Method and Passing Requirements
Quamtity Percentage (%)
1.Midterm Exam 1 40
Homework 1 10
Final Exam 1 50
Toplam (%) 100
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